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Wood textures blender
Wood textures blender











wood textures blender

Row Offset % - Controls how much each row of boards should be offset.Įxtrude H - Controls the height of the floor.īevel H - Controls the height have the bevel along the edge of the board. Grout Wid - Control the width of the grout in the width direction. Grout Len - Controls the width of the grout in the length direction.

wood textures blender

Spread - Controls the distribution if there is variable width, for details read above. Min Width - Controls the minimum length a board can be. Max Width - Controls the maximum width a board can be. Spread - If you have boards with variable length the "Spread" setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length - Controls the minimum length a board can be. Max Length - Controls the maximum length a board can be.

wood textures blender

You may want to reduce the amount of displacement and tinker with it until you're satisfied.Floor Pattern - If you have the full version you can switch between the types of patterns in the """Floor Pattern" Drop down menu. Under the "influence" tab, check the "normal" and "displace" buttons and un-check the "color" button (unless the texture defines the color as well). Change the texture source to "Image or Movie" and load the image you want to act as a displacement map (for these kinds of maps, the value channel is used to determine amount of displacement and so black pixels have no effect, white pixels have full effect, and everything between is interpolated). If the object has no textures, make a new one. With your mesh selected, locate the object texture (go to the properties tab on the right and click the texture icon). Load the image of your choice to act as a wood texture and you may begin using the brush to sculpt the mesh (if it has enough vertices).Ģ) Alternatively, you could use a displacement map to simulate some wood effects. Change the texture source from "Clouds" to "Image or Movie". Under the texture tab, click the material icon. In the properties tab on the right, click the texture icon to get to the texture tab. The texture will appear as a type of noise. In sculpt mode, expand the "Texture" tab on the left pane by clicking it and click the "New" button. Assuming default settings for version 2.7, go to the bottom panel that says "object mode" and click "sculpt mode". There are a few ways that this can be done.ġ) You could use sculpt mode to define the texture for a sculpting brush that resembles the wood patterns that you want.













Wood textures blender